About This Game:
Street Not Taken is a riddle diversion about surviving life’s shocks. You play as an officer adventuring through an immeasurable, unforgiving backwoods in the outcome of a ruthless winter storm, safeguarding youngsters who have lost their direction. Arbitrarily created levels convey a boundless supply of potential outcomes to investigate and difficulties to overcome. Your activities will impact your own particular story, as well as that of the villagers you would like to become friends with and the town you call home.
Every time you play Road Not Taken, you’re liable to encounter an altogether different story. The ways you take will change; the connections you seek after will curve in ways you didn’t anticipate. Which, as it happens, is much the same as genuine living.
The villagers of Road Not Taken trust that there is an ideal way through life: a great individual lands a position, begins to look all starry eyed and has kids. You won’t tail this way. Can you locate your own one of a kind route through an existence?
No way prompts the same destination in Road Not Taken. The trails you take will change, the connections you seek after will curve in ways you won’t not expect, and the account you make with each activity will be yours to choose. Each playthrough offers new and surprising animals to experience, insider facts and things to find, townsfolk to fabricate associations with, and underhanded, hand-made riddle rooms to explain.
Brains, Not Brawn:
Your character has the supernatural capacity to suspend and move objects. You should make sense of how to utilize your abilities and strategies to go around or rout a wide assortment of unsafe animals, obstructions, and manager experiences.
Lose all sense of direction in the Wild:
Street Not Taken is enlivened with beautiful 2D work of art, expressively enchanting sprite plan, and a suggestive, environmental soundtrack. Each riddle is a test of investigation and procedure, testing players to think before stepping forward.