His own particular sword the future with Break open –
“Rurouni Kenshin” is approaching the application!
Unique characters who have moved toward becoming 3D, move around and crowdedly screen in the “sword play activity”, face the considerable !!
￭ slammed, Avoid, shoot a final knockout, “sword play activity”
this work, Kenshin who was in 3D There, gags move full-scale activity diversion!
Regardless of whether triumph in two of the fight!
Invigorating to Slice !! O
approaching slammed the foes, cut, the sword ride up “aggregate diversion”
Fight !! Yes with Yes pressure
imposing adversary who showed up in the first story, amazing hand “impressive foe war”
blow in war circumstance yet to be deadly, the separating of the adversary’s assault, Tatakikome a final knockout !!
key !! of ■ interfacing the “final knockout” “sword play chain” is to win
a “final knockout” in simple operation of catch taps in Battle activating !!
“Hiten Mitsurugi stream”, “twofold tallness of”, “Kodachi double use”, and so forth., !! great summon of various traps that showed up in the first
its Special Move is to build control and actuate by interfacing a ceaseless !! its name likewise “sword play chain” !!
so adjustable its Special Move is free, to locate your own a “sword play chain”, neglect the fight !!
￭ scenes of the first restores fortifying !! a character in the “sword play tag”
Fight by furnished with a “sword play tag,” that recreates the first name scene in character, Battle Deathblow is a change that can be utilized for. Notwithstanding the final knockout, the impact of expanding the force of the system, recuperation impact, helper impacts, for example, a specific timeframe assaulting power increment additionally seemed consistently arrange !!